In an exclusive interview with Collider.com, co-screenwriter Damon Lindelof talked about one of the biggest movies for 2013 at the recent Star Trek event at Bad Robot.
- Abrams wanted people to feel like the Enterprise is a massive ship and one of the ways to accomplish this goal was connecting the sets so you could follow actors through the hallways and elevators without any cuts.
- How there were four different ways to access the set, and you could walk a minute and a half to two minute before you actually got to the bridge.
- They started filming with all the bridge scenes and it was like fast forwarding through the entire film.
- Says about six months have passed since the events of the last movie.
- Even though Lindelof, Alex Kurtzman, and Roberto Orci are credited as the writers, J.J. Abrams and producer Bryan Burk are very involved in the creative vision of the movie and they all talk about the big picture story ideas that they want to reflect in the movie.
- Each of the creative team has a different level of Trek knowledge and it’s by bouncing ideas off one another that the film becomes even better.
- Paramount, specifically Adam Goodman and Marc Evans, gave them “no mandates. They pretty much let us do what we wanted, but that’s because they liked what we wanted to do.”
- After casting Benedict Cumberbatch, the story remained the same, but they did “change the words coming out of his mouth.”
- The destruction of Vulcan is not some random plot point from the first film. The way Lindelof spoke, it’s still affecting Spock and the geo-politics of the galaxy.
- According to Lindelof, bringing in Alice Eve as Dr. Carol Marcus was not that big of a decision. However, with having so many characters to service in a “two hour and ten minute long movie, or however long this movie ends up being,” the issue was “how can she interact with all those other guys in a way that doesn’t take away from them, but enhances them.”
- When they cast Cumberbatch they were tempted to write even more scenes for his character, but after the first movie had so many deleted Nero scenes, they decided to leave the audience wanting more.
Regarding Easter eggs, Lindelof said:
“The majority of the Easter eggs are already embedded before we go into production. I think that there are a couple things that along the way where you find an opportunity. But I think the fans want to feel that that stuff had a lot of thought behind it and that we’re not being casual about referencing the original series or the Trek-verse. And you have to do your homework especially because we started a new timeline.”
What about trying to top the awesome redshirt death of the first film:
“Look, redshirts have become so proliferate in popular culture that it’s one of those things where it’s almost like in a Bond movie you know that Q is going to show up with gadgets, so now there is a reasonable expectation that redshirts are going to die and that’s the nature of it. But if you’re too cutesy about it, it penetrates the reality of the movie. So all I can say is you’re asking a very insightful question and much discussion was had about it.”
They wanted Earth to play a bigger role in the Star Trek movies.
“They’re in the 23rd century and these people are from Earth. The Earth needed to play more of a role in these movies, especially in the sense of giving the audience a degree of relatability. I think that in the same way that New York City becomes this anchor point for people in the Marvel movies; that’s Spidey’s stomping ground, that was the stomping ground for Tony Stark, that was the stomping ground for The Avengers, it’s New York. We wanted to do the same thing with Earth in the Star Trek movies.”
One of the things they wanted to focus on was the phase before Kirk is the Captain that everyone knows and trusts.
“The only Enterprise that were familiar with is where Kirk has been the Captain, nobody ever questions his judgment, he knows what he’s doing and occasionally gets in trouble, but he has the trust and love of everybody under his command. But there was a phase that preceded that and that’s the phase into which Into Darkness plays. So that’s very exciting for us.”
Don’t look for nods towards any of the comics or video games. Lindelof said it’s the other way around
“I think that the nods will probably becoming more in the spirit of, if you read the comics or you play the videogames, the nods will come from that direction versus the movie towards those things. If you play the game or read the comic books you will understand what role they have in connecting to the new movie versus the movie is going to be winking and if you played the game you’re the only one who got that line, because that kind of stuff has the risk of alienating the people who haven’t gone for the plus version.”
The full interview can be found here Collider.com
Original source Collider.com